Show raw api
{
"functions": [
{
"name": "Init",
"desc": "Called when the quest is initialized. Any setup should be done here.",
"params": [],
"returns": [],
"function_type": "method",
"errors": [
{
"lua_type": "\"Attempted to yield inside Start function!\"",
"desc": "Thrown if the function yields."
}
],
"source": {
"line": 33,
"path": "src/ServerStorage/Modules/Quests/QuestHandlers/Server_QuestTemplate.lua"
}
},
{
"name": "CheckProgress",
"desc": "called every `.Heartbeat` to track quest progress; use `self.CurrentGoal` to perform logic.\nSince this is called every frame, anything that yields or is computationally expensive shouldn't be ran.\n**NOTE** quests save across sessions, so `self.CurrentGoal` may not start from the first one.",
"params": [],
"returns": [],
"function_type": "method",
"source": {
"line": 38,
"path": "src/ServerStorage/Modules/Quests/QuestHandlers/Server_QuestTemplate.lua"
}
},
{
"name": "OnStateUpdate",
"desc": "Called when the quest's state is updated, such as when a quest is completed or failed.\nState is the name of the state, and ... is the arguments passed to the state.",
"params": [
{
"name": "State",
"desc": "",
"lua_type": "string"
},
{
"name": "...",
"desc": "",
"lua_type": "any"
}
],
"returns": [],
"function_type": "method",
"source": {
"line": 42,
"path": "src/ServerStorage/Modules/Quests/QuestHandlers/Server_QuestTemplate.lua"
}
},
{
"name": "End",
"desc": "Called when a quest ends to remove any data in-memory, despawn NPCs, etc.\nInternally before this is called, the Quests table in the player's profile will be wiped.",
"params": [],
"returns": [],
"function_type": "method",
"source": {
"line": 46,
"path": "src/ServerStorage/Modules/Quests/QuestHandlers/Server_QuestTemplate.lua"
}
},
{
"name": "new",
"desc": "Creates a new `Quest` instance.",
"params": [
{
"name": "Player",
"desc": "",
"lua_type": "Player"
},
{
"name": "Profile",
"desc": "",
"lua_type": "DataModule.Profile"
}
],
"returns": [],
"function_type": "static",
"source": {
"line": 49,
"path": "src/ServerStorage/Modules/Quests/QuestHandlers/Server_QuestTemplate.lua"
}
}
],
"properties": [],
"types": [],
"name": "Quest",
"desc": "Template for server-side quest handlers.",
"source": {
"line": 22,
"path": "src/ServerStorage/Modules/Quests/QuestHandlers/Server_QuestTemplate.lua"
}
}