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SkillFX

The template class for all skill effects. Skill effects are created by the server and replicated to the client.

Properties​

ID​

This item is read only and cannot be modified. Read Only
SkillFX.ID: number

The unique ID of the skill effect. Synced between client and server's SkillReplication.ID.

Functions​

new​

SkillFX.new(UsedByCharacter: Model) → ()

Creates a new SkillFX instance.

Start​

SkillFX:Start() → ()

Called when the skill is initialized. Any setup should be done here.

Errors

TypeDescription
"Attempted to yield inside Start function!"Thrown if the function yields.

Run​

SkillFX:Run(
RunContext: "Client" | "Server",
InputState: "Begin" | "End"
) → ()

Called when the skill owner requests to run a skill action. Can be called either from the client or the server. InputState determines whether the action is being started or ended.

Cancel​

SkillFX:Cancel() → ()

Called when the skill is about to be destroyed. Any cleanup should be done here.

Show raw api
{
    "functions": [
        {
            "name": "Start",
            "desc": "Called when the skill is initialized. Any setup should be done here.",
            "params": [],
            "returns": [],
            "function_type": "method",
            "errors": [
                {
                    "lua_type": "\"Attempted to yield inside Start function!\"",
                    "desc": "Thrown if the function yields."
                }
            ],
            "source": {
                "line": 50,
                "path": "src/ReplicatedStorage/Modules/Skills/SkillFX/Fruits/Client_Template.lua"
            }
        },
        {
            "name": "Run",
            "desc": "Called when the skill owner requests to run a skill action.\nCan be called either from the client or the server. `InputState` determines whether the action is being started or ended.",
            "params": [
                {
                    "name": "RunContext",
                    "desc": "",
                    "lua_type": "\"Client\" | \"Server\""
                },
                {
                    "name": "InputState",
                    "desc": "",
                    "lua_type": "\"Begin\" | \"End\""
                }
            ],
            "returns": [],
            "function_type": "method",
            "source": {
                "line": 61,
                "path": "src/ReplicatedStorage/Modules/Skills/SkillFX/Fruits/Client_Template.lua"
            }
        },
        {
            "name": "Cancel",
            "desc": "Called when the skill is about to be destroyed. Any cleanup should be done here.",
            "params": [],
            "returns": [],
            "function_type": "method",
            "source": {
                "line": 64,
                "path": "src/ReplicatedStorage/Modules/Skills/SkillFX/Fruits/Client_Template.lua"
            }
        },
        {
            "name": "new",
            "desc": "Creates a new `SkillFX` instance.",
            "params": [
                {
                    "name": "UsedByCharacter",
                    "desc": "",
                    "lua_type": "Model"
                }
            ],
            "returns": [],
            "function_type": "static",
            "source": {
                "line": 69,
                "path": "src/ReplicatedStorage/Modules/Skills/SkillFX/Fruits/Client_Template.lua"
            }
        }
    ],
    "properties": [
        {
            "name": "ID",
            "desc": "The unique ID of the skill effect. Synced between client and server's `SkillReplication.ID`.",
            "lua_type": "number",
            "readonly": true,
            "source": {
                "line": 45,
                "path": "src/ReplicatedStorage/Modules/Skills/SkillFX/Fruits/Client_Template.lua"
            }
        }
    ],
    "types": [],
    "name": "SkillFX",
    "desc": "The template class for all skill effects. Skill effects are created by the server and replicated to the client.",
    "source": {
        "line": 38,
        "path": "src/ReplicatedStorage/Modules/Skills/SkillFX/Fruits/Client_Template.lua"
    }
}